About VEX Robotics
VEX, or more specifically, the VEX Robotics Competition (VRC) is a robotics program that creates annual game-based engineering challenges targeted towards students from elementary (VIQC) through University (VEXU).
As a subset of Innovation First International, its ultimate goal is to offer a wide range of students the opportunity to thrive in enriching STEM environments while enjoying the rewards of innovation, creativity, and problem-solving. Every May, the GDC releases a new and unique game, and teams then must brainstorm, design, build, and program robots to overcome both the offensive and defensive challenges the game presents.
With over 20,000 teams competing in over 40 countries, VEX Robotics has grown tremendously since its inception in 2007.
Dulaney VEX Robotics began competing during the 2009-2010 season Clean Sweep. Since then we have hosted over 10 VEX Robotics competitions, with participating teams coming from all over the Mid-Atlantic Area.
We have also received a plethora of awards, including:
38x Tournament Champions
23x Excellence Awards
20x Design Awards
13x Robot Skills Winners
1x Division Finalists at VEX Worlds
1x Community Award at VEX Worlds
An award only presented at the World Championship to select teams that make a positive impact on STEM-related opportunities through leadership, mentorship, outreach, and support.
2022 - 2023 VRC Game: Spin Up
VEX Robotics Competition Spin Up is played on a 12’x12’ square field configured as seen above. Two Alliances – one “red” and one “blue” – composed of two Teams each, compete in matches consisting of a fifteen-second Autonomous Period, followed by a one-minute and forty-five-second Driver Controlled Period.
Similar to Disc Golf, the object of the game is to attain a higher score than the opposing alliance by scoring Discs in your Alliance Goal, manipulating Rollers to display your color, and expanding to cover as many Tiles as possible during Endgame.
For more information, visit VEX’s official site here.
2021 - 2022 VRC Game: Tipping Point
VEX Robotics Competition Tipping Point is played on a 12’x12’ square field configured as seen above. Two Alliances – one “red” and one “blue” – composed of two Teams each, compete in matches consisting of a fifteen-second Autonomous Period, followed by a one-minute and forty-five-second Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by Scoring Rings, moving Mobile Goals to Alliance Zones, and by Elevating on Platforms at the end of a Match.
Dulaney VEX This Year:
47 Members
6 Teams
Endless Innovation
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